The Brand Takeover
The days of a simple game release are long gone. In 2024, Black Myth: Wukong didn’t just launch—it leapt off the screen and into everyday life through an explosion of creative brand collaborations.
This AAA action RPG, inspired by Journey to the West, had gaming communities buzzing for years. But when it finally arrived, it did something unexpected: it became a cultural moment. From custom coffee cups to travel campaigns, the game blurred the lines between digital and real-world experiences. Here’s how they pulled it off.
Luckin Coffee: When Hype Meets High Demand
Imagine walking into a café and stepping into the world of Wukong. That’s what Luckin Coffee did by transforming its stores with game-inspired decor, exclusive drinks, and limited-edition packaging. The result? Sold-out products and lines out the door.
This wasn’t just about branding—it was about immersing fans in the game’s universe before they even picked up a controller. It’s a perfect example of how food & beverage brands can ride the wave of pop culture moments and turn excitement into sales.
Didi’s Cloud-Themed Bicycles: A Ride on the Somersault Cloud
How do you take a legendary mythical character and integrate him into daily life? Didi, China’s top ride-hailing platform, answered with bicycles inspired by Wukong’s cloud-riding ability. These custom bikes weren’t just stylish; they were a walking (or rather, cycling) ad for the game, making everyday commutes feel a little more legendary.
Lenovo’s Custom Gaming Laptops: Playing at the Next Level
Gaming and hardware go hand in hand, and Lenovo capitalized on this with a special Black Myth: Wukong edition laptop. By integrating the game’s visuals and branding into their tech, they spoke directly to hardcore players looking for the ultimate gaming experience.
This collaboration wasn’t just aesthetic—it showcased the power needed to run a high-performance game like Wukong, turning the partnership into a functional marketing move.
Shaanxi Tourism: Bringing Virtual Worlds to Life
Not all game partnerships involve products—some are about places. Black Myth: Wukong features breathtaking landscapes inspired by real Chinese locations, and Shaanxi Tourism saw an opportunity. They leveraged the game’s stunning visuals to promote travel to their province, showing that virtual adventures can inspire real-world exploration.
For brands in travel, fashion, or even retail, this strategy proves that gaming isn’t just for gamers—it’s a cultural touchpoint that can spark engagement across industries.

The Takeaway: Game Launches Are No Longer Just About Games
The Black Myth: Wukong campaign set a new standard for brand partnerships in gaming. By tapping into different industries—coffee, transportation, tech, and tourism—the launch didn’t just reach gamers; it reached everyone.
As gaming continues to grow as a dominant entertainment force, brands that think beyond the screen and into everyday life will be the ones making the biggest impact.